![]() Guns are extremely common, and there are more locked items than hackable computers, and more speech and much better speech options than barter options. You can talk your way out of situations, pick locks, and shoot people. ![]() The best all around 3 tags are guns, lockpick, speech. Any lost speech and barter skill will be made up with by the good natured trait ( you'll likely only use one comabt skill anyway) and putting points into speech to get 25 speech at level 2.Īfter that we need to discuss tag skills. I recommend not caring about luck or charisma unless you care about 'luck based situations' such as gambling, enemy mishaps, or high critical chance ( which you can get without 10 luck) or you care about how tough your companions are, respectively. You are the main damage dealer or at least should be. You can force a sneak critical hit and your companions are just a distraction for the enemy. You don't need critical hits or tough companions. Set them to one and put these points elsewhere. Now onto Charisma and the final stat Luck. The added reload speed will allow you to make quick work of people even with guns with small magazines. You will most likely want a high amount probably 7 if you use guns or energy weapons. Agility is the next stat and it increases action points, holstering, drawing, and reload speed. I recommend a high intelligence so that you can have a flexible build as it increases the amount of skill points you get each time you level. You want an average amount five or so of this. ![]() Edurance is for general survivability: health and radiation resistance. You also want an average amount of this or maybe a bit above average if you take fast shot later on. have four ( if you want to take weapon handling) to six( if you don't want weapon handling or you just want an extra 20 points of carrying capacity). This is especially useful if you would like to use big weapons such as miniguns, rocket launchers, large rifles etc. Strength increases your carrying capacity and checks if you can accurately use a weapon. All special stats increase skills, but we will focus on the non-skill bonuses they provide. Let us start with the first part: the SPECIAL stats. Creating a character is easy, but creating a great character can be tricky. ![]()
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